Mario should stay on the right side of the platform to get to the coin in an alcove. Mario should avoid the Broozer and enter the door. Mario should reveal the invisible blocks mentioned below, and then he should reveal the vine. Star Coin 3 - This coin is in the red-flag exit.Inside the room, they must quickly wall jump to the coin before the six Broozers in the room destroy the blocks. Star Coin 2 - When the player spots a door near the corner of the room, they need to jump to it.Star Coin 1 - Mario should have one of the Broozers break a set of blocks blocking the path to the first Star Coin, and then wall jump to collect it.When Mario leaves the platform and goes through the door, he will be at the pole. It will then stop, wiggle around, fall down, and lastly, it will shoot up to the top. Then, the player should keep going up to find a platform that carries Mario up. He should quickly Wall Jump to get the second Star Coin (the third Star Coin is in the red-flag exit). Next, Mario needs to run and jump to a door in the corner of a room. To get the first Star Coin, Mario needs to let a Broozer break some blocks under him, so that he can Wall Jump to the coin. Proceed right and back out to the surface to find the "regular" exit.This Ghost House has Broozers that can harm Mario, but can also be used to his advantage. Once you hit the switch (beat world 3-5), you may enter the red pipe after the halfway-point flag since red bricks form a floor over the bottomless pit just before the pipe. You may notice that this exit isn't that much of a secret - until you hit the Red Switch on the World 3 Map Screen, you can't get to the normal exit! The Propeller Suit can really help as well. It will take some deft jumping to get here and you may want to take out the Fire Bro first. The final coin of the level is just past the area with the "ice cube conveyor belt." The cubes pass under a Fire Bro and, to the far right, their source is revealed under another Fire Bro. Jump up quickly in the middle space to grab a coin. It passes under an area you'll need to duck to access. Just before the halfway-point flag is a large shifting cube.
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